I build interactive experiences for the web, make browser games, and share what I learn.
I'm Cara, a frontend developer first. Games, writing, and teaching are the extensions of that same work: making ideas tangible, memorable, and useful to other people.
Build
Interactive web experiences and playful systems
Share
Writing about work, psychology, and what sticks
Teach
Mentoring and coaching with practical depth
What to explore first
Choose a dimension of the work
Interactive web craft
I build web experiences that should feel precise, warm, and alive.
This is the center of my work: interfaces, systems, motion, and UX decisions that make software easier to trust.
The Throughline
I'm a Senior Frontend Developer who cares deeply about how interactive work feels, not just how it functions. After a decade of shipping products and occasionally breaking production, I learned that the best software work is rarely only about code.
That same curiosity pulled me toward game experiments, writing, mentoring, and coaching. They look like different activities on the surface, but they come from the same instinct: build something interactive, pay attention to what it does to people, and keep refining the signal.
Reading, mostly psychology, Buddhism, and self-development, feeds the rest. It shapes how I build for the web, how I design games, and how I share ideas in ways that are hopefully useful rather than performative.
Current axis
Interactive builder first, reflective perspective always.
Web
Interfaces, systems, and product work that feel deliberate rather than generic.
Games
Browser experiments where mechanics, humor, and developer culture can collide.
Writing and teaching
I like turning experience into language, whether that happens through posts, mentoring, coaching, or conversations that help people move.
My Posts
Writing is how I slow down enough to notice patterns. Some posts are about work, some about psychology, some about getting unstuck.
Things I Build
I build for the browser, but I also like making playful systems. Some projects are practical, some are strange, and the best ones are both.


